Pattern (3D)

 

Invoked ByEdit go to Pattern (Part Level)

 

Linear Pattern of ComponentsPattern (3D)Use this command to pattern any combination of features, shapes, components, curves, points, text, sketches, datum planes, feature patterns and patterns of patterns.  Five different methods of patterning are available, each method requires different types of input.

 

Linear Method

 

Linear Pattern This method creates a linear pattern of one or more objects.

 

 

Linear Pattern of Miscellaneous Entities

Linear Pattern of Miscellaneous Entities

 

Linear Pattern of Features

Linear Pattern of Features

 

 

Linear Pattern of Components

Linear Pattern of Components

 

 

Circular Method

 

Circular Pattern This method creates a circular pattern of one or more objects.

 

 

Circular Pattern of Miscellaneous Entities

 

Circular Pattern of Miscellaneous Entities

Circular Pattern of Features

 

Circular Pattern of Features

 

Circular Pattern of Components

Circular Pattern of Components

 

 

Point to Point Method

 

Point to Point Pattern This method creates an irregular pattern of objects from point to point.  You can place each instance in the pattern individually at selected points.  Using the Align Options (Align with base and Align with pattern), you can align each instance with different geometry or datums.  Using the Align with base option, the instances can match the local surface normal where they are picked.  Refer to the Optional Inputs section below for more information.

 

 

Point Pattern of Miscellaneous Entities

 

Pattern of Miscellaneous Entities

Point Pattern of Features

 

Point Pattern of Features

Point Pattern of Components

Point Pattern of Components

 

 

At Pattern Method

 

Pattern at Pattern This method creates a pattern of objects at locations defined by a previous pattern.  The characteristics of the pattern (direction, number, spacing, etc.) will be inherited from the selected pattern.

 

 

At Curves Method

 

Pattern at Curves This method creates a 3D pattern in space using one or more input curves.  The first curve picked determines the first direction.  The curves automatically limit the number of instances in the pattern to fit along the boundaries.

 

 

Using 1 Pattern curve  1 curve

Pattern using 2 curves together  2 curves together

Pattern across 2 curves  2 curves across

Pattern using 3-4 curves  3-4 curves

 

 

Other Required Inputs

 

 

 

Optional Inputs are documented here.Options Tab

 

Alignment

Align each instance within the pattern.

 

Align each instance with the base

Align with Base - Align each instance identical to the base objects being patterned.  For example, with the "Point to point" method, this means that each instance can match the local surface normal where they are picked.

 

Align each instance with the pattern

Align with Pattern - For the "Circular" Method, this option aligns each instance with the axis of rotation.  Just like the icon shows.  For the "At Curves" Method, this option aligns each instance to match the normal direction through the curves at the location point.

 

Stagger

Stagger the pattern.  Stagger indexes even rows in the first direction one half spacing toward the second direction.  Select the icons to toggle stagger on and off.

 

Do not stagger the pattern.

None

 

Stagger pattern.

Stagger pattern

 

Diameter

The Circular Method adds a circle centerline and a diameter. These will show up in a drawing sheet.  The initial diameter can be changed using this option.  It can be changed with the Edit Dimension Value (2D) command.  When this diameter is changed, the base feature is removed and the entire pattern (including an instance for the removed base) is placed at the new diameter.

 

On face

Select a face that you want the pattern to be located on.

 

Combine

Specify how a pattern of shapes are to be combined with the parent part. This option is ignored for entities other than shapes (e.g., sketch, plane, wireframe, or point).

 

Do not combine

None

Add to part

Add - Add shape pattern to parent part.

Remove from part

Intersect - Intersect shape pattern with parent part.

Intersect with part

Remove - Remove shape pattern from parent part.

 

  

Optional Inputs are documented here.Advanced Tab New in VX

 

Derive

Allow VX to derive either the Number or the Spacing values for the Required Inputs section (see above).

 

 

Minimum %

This drops out instances that do not have the minimum spacing.  Start at about 50 and go from there.

 

Toggle

Toggle instances within the pattern on and off.  Echo mode displays the instance position with a yellow circle and a red 'x' depending on whether the instance has been toggled on or off.

 

From Point New in VX

The pattern command takes the Base and decides on a 'center' point if you will.  This is the point that is used as a reference when placing the patterned instances.  On some geometry, this automatic method does not give the point that you may want.  This option (i.e., From Point), allows you to select any point to be used as this 'reference' point.  The automatic reference point is the center of the envelope of the faces/wire/sketches that you select as the base object.

 

Boundary New in VX

The boundary selected may not be near the base object selected.  By default, VX decides if the base is close enough to pattern in place.  Otherwise the boundary is moved to the base object.  This is the "Auto" option.  The "In Place" option makes the boundary stay where it is.  The "Move" option moves the boundary to the base object.  It places the first corner at the base object's 'ref' point.

 

Optional Inputs are documented here.Optional Inputs Matrix

 

Matrix of Optional Inputs for each Pattern Method

Optional

Inputs

Pattern Methods

Linear Pattern

Circular Pattern

Point to Point Pattern

Pattern at Pattern

Pattern at Curves

Alignment

 

 

 

Stagger

 

 

Diameter

 

 

 

 

Derive

 

 

 

Minimum %

 

 

 

Toggle

 

Combine

 

 

Tips & Techniques

 

Tips & TechniquesWhen Patterning Features and Patterns

The patterns that you can create are a replay of selected history operations. The geometry created by each replay is transformed on-the-fly to a different location based on the input parameters.  Just like a full history replay, the replay of individual operations can fail.

 

Tips & Techniques

When patterning and mirroring components

Patterning or mirroring a component will result in a "locked component." This means that the resulting component will be locked against "geometric" editing.