Visualize Tool Tab
Use the following commands to apply pre-defined textures to selected faces. Use the Generate Ray-Traced Rendering command (from the select Visualize Tool Tab) to preview the results of textures applied to faces. Face Attributes and Light Sources will also effect the ray-traced rendered image. All of these tools are available from the Visualize Tool Tab.
The sample images shown below were rendered with default lighting and random face and texture attribute settings. Experimentation will achieve a wide range of results. Also refer to Preparing for Advanced Rendering for more information. To use your own textures, refer to the Apply Texture Map File command.
Apply Checkerboard Texture to Faces
Use this command to apply a pre-defined checkerboard texture to one or more faces. Use the Options Form to define the colors and the scale.
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Options Form |
Checkerboard Texture Applied to a Face |
Options Form
Faces - Select the faces to apply the texture to.
Color 1, Color 2 - Pick the color boxes and select or create colors from the Color Browser for the two colors of the texture.
Scale - Use the slider to adjust the scale of the applied texture.
OK - Accept the settings and apply the attribute to the selected faces.
Cancel - Close the form and cancel the command.
Use this command to apply a pre-defined chrome texture to one or more faces. Use the Options Form to define the colors and the scale.
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Options Form |
Chrome Texture Applied to aSphere |
Options Form
Faces - Select the faces to apply the texture to.
File name - TBD
Reflectance - Use the slider to adjust the desired reflectance of the applied texture.
OK - Accept the settings and apply the attribute to the selected faces.
Cancel - Close the form and cancel the command.
Apply Granite Texture to Faces
Use this command to apply a pre-defined checkerboard texture to one or more faces. Use the Options Form to define the colors and the scale.
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Options Form |
Granite Texture Applied to aSphere |
Options Form
Faces - Select the faces to apply the texture to.
Scale - Use the slider to adjust the scale of the applied texture.
Noise - TBD
OK - Accept the settings and apply the attribute to the selected faces.
Cancel - Close the form and cancel the command.
Use this command to apply a pre-defined checkerboard texture to one or more faces. Use the Options Form to define the colors and the scale.
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Options Form |
Marble Texture Applied to aSphere |
Options Form
Faces - Select the faces to apply the texture to.
Color, Vein - These define the base Color and Vein color of the marble texture. Pick the color box and select or create colors from the Color Browser for the two colors of the texture.
Scale - Use the slider to adjust the scale of the applied texture.
OK - Accept the settings and apply the attribute to the selected faces.
Cancel - Close the form and cancel the command.
Use this command to apply a pre-defined checkerboard texture to one or more faces. Use the Options Form to define the colors and the scale.
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Options Form |
Wood Texture Applied to a Box |
Options Form
Faces - Select the faces to apply the texture to.
Light, Dark - These refer to the Light and Dark colors of the wood grain. Pick the color boxes and select or create colors from the Color Browser.
Scale - Use the slider to adjust the scale of the applied texture.
Frequency - TBD
Noisiness - TBD
Noise X, Y, Z - TBD
OK - Accept the settings and apply the attribute to the selected faces.
Cancel - Close the form and cancel the command.